Game-Based Learning Market 2020: Strong Growth Continues With Technology Advancements To Continue Beyond Upcoming Year

18/set/2020 19:07:30 Allied Analytics LLP Contatta l'autore

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The Global "Game-Based Learning Market" report is to depict the trends and upcoming for the Game-Based Learning Market industry over the forecast years. Game-Based Learning Market report data has been gathered from industry specialists/experts. Although the market size of the market is studied and predicted from 2020 to 2027 mulling over 2019 as the base year of the market study. Attentiveness for the market has increased in recent decades due to development and improvement in the innovation.

Technological advancements in the learning delivery system and benefits such as superior content management & unlimited access to the contextual material for learner fuel the Game-Based Learning Market growth. The emergence of wearable technology in past decade propels the market into growing phase, which helps in procuring better results.

Simulators and virtual environments provide real-time experiences to the employees with improved safety which results in high employee engagement in various programs. The cost of implementation of game-based learning modules can be high and vary among various products. Further, the implementation of the game-based learning on a large scale can cost additional infrastructure costs to the end users. This can negatively impact the adoption of game-based learning products among consumers.

Adoption of mobile devices and cloud technology in the game-based learning has urged various vendors to invest in the technology. The telco simulator was launched by Real Impact Analytics in November 2015, which allows users to simulate complex behavior.

Product segmentation is bifurcated into generic and packed product. The market vertical consists of aerospace & defense, oil & gas, manufacturing, healthcare, education, public sector, and others. By geography, the market is studied across North America, Europe, Asia-Pacific, and LAMEA.

Key Market Players Profiled In The Report:

• Breakaway Games

• Growth engineering

• G-Cube

• PlayGen

• Indusgeek Solutions

• StratBeans Consulting

• Gamelearn

• mLevel

• Wrainb



Source: Allied Market Research

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